Keep an Eye on the Map – The Vision Game in Season 6

      One of a Kind. That’s how every League of Legends game should feel. At least, this is Riot Games’ main objective for Season 6. No decision should always be the best decision. There is a new keyword running around the patch notes: Diversity. How does this affect supports the vision game? Well, vision was punched in the face by the fist of innovation. There are things you can’t buy anymore, new things to buy and things that no one buys. And I will be talking about all of them today.

The Ones That Are Gone

R.I.P. Green Ward

      You read it right, the shops will no longer be selling Green Wards anymore. Removing the Green Ward from the shop forces the players to utilize other sources of stealth vision, like trinkets and the new items. The reasoning behind this change is that every extra income a player had was invested in buying wards. Basically the answer to the question “Should I buy a Ward” was always: YES!

      What happened to Green Ward’s sister, Purple Ward? Well, it’s not easy to get over a death in the family, but she’s holding up. Even going on a sale for an undefined time. (Pink wards, now being sold for 75 gold.) I would like to also pay my respects to Scrying Orb, who lived a short but happy life, doing many good deeds like saving reckless AD Carries everywhere from face checking bushes. Wipe your tears, hold your sobs and rejoice, for the ones who are still here; however, they are changed quite a bit.

The Ones Who Stayed

      Let’s start with our beloved Yellow Trinket. The Warding Totem changed a little bit. We don’t get to turn it into a Pink ward anymore. Also, the old upgrade that gave two wards is gone as well. The upside is: You now get two ward charges!

Warding Totem

  • Ward duration increases with champion level. Now generates charges.
  • Can now store up to two wards at one time. Starts with one charge.
  • WARD DURATION 60 seconds ⇒ 60 – 120 seconds (at levels 1-18)
  • CHARGE COOLDOWN Generates a new charge every 180 – 120 seconds (from levels 1-18)

      Now, when upgraded it turns into something blue. I mean, new. The Farsight Totem will let you put a visible, one health point ward, really far away. It has 4000 units range. It has a shorter cooldown, it lasts until it’s killed and it doesn’t count against your ward limits, so you can spread these bad boys through the entire map.

      These changes made by Riot Games are going to result in less early vision and more strategic vision. The decision of putting down a ward isn’t going to be “Yes, just because” anymore. There will be less vision available in the early game and even into the mid-game, and the little you get, you need to use properly to minimize the windows the enemy has to pass by your watchful eye. Trinkets are not the only source of little totems we have, though!

Sightstone Now Upgrades to Something Other Than Ruby Sightstone!

      You read it right! Now we have a few more options when upgrading sightstone that are directly related to the support items. However, first things first. Sightstone now gives you one less ward. It comes with 3 wards that are refilled every time you go to the base. When upgrading to the good’ol Ruby Sightstone, we get 4 refillable wards, 500 health (up from 400) and also 10% CDR on Item Actives. The combined cost is now 1800, 200 pieces of gold more expensive than its old version.

      Riot Games really wanted to keep a few more eyes on the map, that’s why they created the three new warding/supporting items. Eye of the Watchers, Eye of the Oasis and Eye of the Equinox. (I’m a Phreak for this kind of pun.) The build path for any of these three ‘eyestones’ is Sightstone and a Level two Support item. This will open some room for supports to be a little bit more selfish and buy themselves something more valuable than Support Item + Ruby SS.

“Here, take this gold and buy something pretty for ya.” – Riot Games

Again, no decision should be always the right decision, so Riot Games is making the game more dynamic.

Eye of the Watchers

  • Recipe: Sightstone + Frostfang + 550 Gold (2,200 Gold combined cost)
  • 200 Health
  • 25 Ability Power
  • 2 Gold per 10 Seconds
  • 150% Base Mana Regen
  • 4 Refillable Wards

      Unique Passive: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 gold. This can occur up to 3 times every 30 seconds.

      Costing less gold than the Frost Queen’s Claim + Ruby Sightstone combo, I believe this is a good item on some AP Caster Support champions

Eye of the Oasis

  • Recipe: Sightstone + Nomad’s Medallion + 550 Gold (2,200 Gold combined cost)
  • 200 Health
  • 150% Base Health Regen
  • 150% Base Mana Regen
  • 4 Refillable Wards

      Unique Passive: Being near a minion death without dealing the killing blow grants 6 gold and 10 health

      I personally dislike this one, since I feel the active on Talisman of Ascension is better than the spare gold you would receive with the Eye of the Oasis; however, since this is Riot Games’ objective, there might be some games where you simply don’t need the Talisman’s active, so you just build this instead

Eye of the Equinox

  • Recipe: Sightstone + Targon’s Brace + 550 Gold (2,200 Gold combined cost)
  • 500 Health
  • 100% Base Health Regen
  • 2 Gold per 10 Seconds
  • 4 Refillable Wards

      Unique Passive: Melee basic attacks execute minions below 240 health. Killing a minion heals the owner and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges

      This one really depends on the game. Since Face of The Mountain’s active changed (Shield detonation now slows nearby enemies by 40% for 2 seconds instead of dealing damage) I think that the item is really valuable. On the other side, if the slow is not needed, Eye of the Equinox is a good replacement

      I do believe Face of The Mountain will still be a better choice given that AD Carries are really valuable targets, and the shield provided is often the difference between your AD Carry cleaning up a Fight and your AD Carry kissing the ground early on a fight

Lee Sin’s Tracker’s Knife

      Also a trade-off item, Tracker’s Knife doesn’t strengthen your smite; however, it gives you two refillable wards as a reward. This trade-off also allows you to spend some money on something other than Sightstone on Junglers that use it. (Lee Sin finally get’s a Ward Hop Jungle Item)

  • Recipe: Hunter’s Machete + Hunter’s Talisman + 350 Gold (1,050 Gold combined cost)
  • 150% Mana Regen while in the Jungle
  • 2 Refillable wards

      Unique Passive: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 health over 5 seconds. Killing a large monster grants +30 bonus experience

      I’ve only seen Lee Sin players trying out this item; however, I’m sure with time more Junglers will be using it. As stated, Vision is more dynamic, a lot of Junglers might make good use of the Tracker’s Knife

      Remember: Diversity. We’re going to hear this word a lot this season boys, so buckle up, because this is only the beginning!


Critics, suggestions, favors? Ask me anything in the comment section below.

I hope you enjoyed!


Written by PedroFTW

Edited by Williaf


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